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Class: Player

Defined in: index.d.ts:738 Handle to a device that outputs sounds. Dropping the Player (prevent this by holding a reference) stops all its sounds.

Constructors

Constructor

new Player(): Player

Returns

Player

Accessors

isPaused

Get Signature

get isPaused(): boolean
Defined in: index.d.ts:791 Whether the player is currently paused. Players can be paused and resumed using pause() and play().
Returns
boolean

speed

Get Signature

get speed(): number
Defined in: index.d.ts:781 Playback speed of the sound. Increasing the speed will increase the pitch by the same factor. For example, speed 0.5 halves the frequency (lowering pitch) and speed 2 doubles it (raising pitch). Changes in speed affect the total duration inversely.
Returns
number

Set Signature

set speed(value): void
Defined in: index.d.ts:786 Changes the play speed of the sound. Does not adjust the samples, only the playback speed.
Parameters
value
number
Returns
void

volume

Get Signature

get volume(): number
Defined in: index.d.ts:765 Volume of the sound. The value 1.0 is the “normal” volume (unfiltered input). Any value other than 1.0 will multiply each sample by this value.
Returns
number

Set Signature

set volume(value): void
Defined in: index.d.ts:772 Sets the volume of the sound. The value 1.0 is the “normal” volume (unfiltered input). Any value other than 1.0 will multiply each sample by this value.
Parameters
value
number
Returns
void

Methods

appendFile()

appendFile(path): void
Defined in: index.d.ts:745 Decodes an audio file and appends it to the playback queue. Supports WAV, MP3, FLAC, Vorbis/OGG, and other formats depending on build features.

Parameters

path
string

Returns

void

appendSamples()

appendSamples(buffer): void
Defined in: index.d.ts:747 Appends a sound to the queue of sounds to play.

Parameters

buffer
SamplesBuffer

Returns

void

clear()

clear(): void
Defined in: index.d.ts:813 Removes all currently loaded sources from the player and pauses it.

Returns

void

empty()

empty(): boolean
Defined in: index.d.ts:793 Returns true if this player has no more sounds to play.

Returns

boolean

getPos()

getPos(): number
Defined in: index.d.ts:808 Returns the position of the sound that’s being played, in milliseconds. This takes into account any speedup or delay applied. Example: if you apply a speedup of 2 to a source and getPos() returns 5000 then the position in the recording is 10 seconds from its start.

Returns

number

len()

len(): number
Defined in: index.d.ts:795 Returns the number of sounds currently in the queue.

Returns

number

pause()

pause(): void
Defined in: index.d.ts:756 Pauses playback of this player. No effect if already paused. A paused player can be resumed with play().

Returns

void

play()

play(): void
Defined in: index.d.ts:749 Resumes playback of a paused player. No effect if not paused.

Returns

void

skipOne()

skipOne(): void
Defined in: index.d.ts:821 Skips to the next source in the player. If there are more sources appended to the player at the time, it will play the next one. Otherwise, the player will finish as if it had finished playing a source all the way through.

Returns

void

sleepUntilEnd()

sleepUntilEnd(): void
Defined in: index.d.ts:797 Sleeps the current thread until the sound ends.

Returns

void

stop()

stop(): void
Defined in: index.d.ts:758 Stops the player by emptying the queue.

Returns

void

trySeek()

trySeek(posMs): void
Defined in: index.d.ts:833 Attempts to seek to the given position (in milliseconds) in the current source. This blocks between 0 and ~5 milliseconds. As long as the duration of the source is known, seek is guaranteed to saturate at the end of the source. For example given a source that reports a total duration of 42 seconds, calling trySeek(60000) will seek to 42 seconds.

Parameters

posMs
number

Returns

void