Documentation Index
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Class: Player
Defined in: index.d.ts:738 Handle to a device that outputs sounds. Dropping thePlayer (prevent this by holding a reference) stops
all its sounds.
Constructors
Constructor
new Player(): Player
Returns
Player
Accessors
isPaused
Get Signature
get isPaused(): boolean
Defined in: index.d.ts:791
Whether the player is currently paused. Players can be paused
and resumed using pause() and play().
Returns
boolean
speed
Get Signature
get speed(): number
Defined in: index.d.ts:781
Playback speed of the sound.
Increasing the speed will increase the pitch by the same factor.
For example, speed 0.5 halves the frequency (lowering pitch)
and speed 2 doubles it (raising pitch). Changes in speed
affect the total duration inversely.
Returns
number
Set Signature
set speed(Defined in: index.d.ts:786 Changes the play speed of the sound. Does not adjust the samples, only the playback speed.value):void
Parameters
value
number
Returns
void
volume
Get Signature
get volume(): number
Defined in: index.d.ts:765
Volume of the sound.
The value 1.0 is the “normal” volume (unfiltered input). Any
value other than 1.0 will multiply each sample by this value.
Returns
number
Set Signature
set volume(Defined in: index.d.ts:772 Sets the volume of the sound. The valuevalue):void
1.0 is the “normal” volume (unfiltered input). Any
value other than 1.0 will multiply each sample by this value.
Parameters
value
number
Returns
void
Methods
appendFile()
appendFile(Defined in: index.d.ts:745 Decodes an audio file and appends it to the playback queue. Supports WAV, MP3, FLAC, Vorbis/OGG, and other formats depending on build features.path):void
Parameters
path
string
Returns
void
appendSamples()
appendSamples(Defined in: index.d.ts:747 Appends a sound to the queue of sounds to play.buffer):void
Parameters
buffer
SamplesBuffer
Returns
void
clear()
clear(): void
Defined in: index.d.ts:813
Removes all currently loaded sources from the player and pauses
it.
Returns
void
empty()
empty(): boolean
Defined in: index.d.ts:793
Returns true if this player has no more sounds to play.
Returns
boolean
getPos()
getPos(): number
Defined in: index.d.ts:808
Returns the position of the sound that’s being played, in
milliseconds.
This takes into account any speedup or delay applied.
Example: if you apply a speedup of 2 to a source and
getPos() returns 5000 then the position in the recording
is 10 seconds from its start.
Returns
number
len()
len(): number
Defined in: index.d.ts:795
Returns the number of sounds currently in the queue.
Returns
number
pause()
pause(): void
Defined in: index.d.ts:756
Pauses playback of this player.
No effect if already paused. A paused player can be resumed with
play().
Returns
void
play()
play(): void
Defined in: index.d.ts:749
Resumes playback of a paused player. No effect if not paused.
Returns
void
skipOne()
skipOne(): void
Defined in: index.d.ts:821
Skips to the next source in the player.
If there are more sources appended to the player at the time,
it will play the next one. Otherwise, the player will finish as
if it had finished playing a source all the way through.
Returns
void
sleepUntilEnd()
sleepUntilEnd(): void
Defined in: index.d.ts:797
Sleeps the current thread until the sound ends.
Returns
void
stop()
stop(): void
Defined in: index.d.ts:758
Stops the player by emptying the queue.
Returns
void
trySeek()
trySeek(Defined in: index.d.ts:833 Attempts to seek to the given position (in milliseconds) in the current source. This blocks between 0 and ~5 milliseconds. As long as the duration of the source is known, seek is guaranteed to saturate at the end of the source. For example given a source that reports a total duration of 42 seconds, callingposMs):void
trySeek(60000) will seek to 42 seconds.
Parameters
posMs
number
Returns
void
